The overall presentation is pretty cool, I liked the use of sound effects, and the die rolling sounds plus showing the rolls helped me understand what was going on each choice. You also show what stat roll the buttons will use, this is a great bit of info to aid in strategy or playing smart, without revealing the actual outcomes. Very nice!
I wish we had a better chance to start out, maybe starting with a 2 or 3 of each stat might feel better. After a few plays I ended up just restarting if my stats went negative early on, as there doesn't seem to be a way to recover if the first rolls go south. I think the stats are good at adding tension, but they feel a bit off for actually playing this out.
I liked that we don't always have the stats to "risk a stat to do the thing" every time. That was good at capturing the feeling of weakness/pressure that the story has.
I found several paths that would give a stat boost for choosing to not engage and instead rest or refocus on the main mission. I'd love to see more of this. The current version has many of the neutral options also not do anything to the stats. I feel a bit robbed each time that happens, because I chose to "rest" or "focus only on my objective" but it wasn't reflected in the stats.
I also had a rough time visually on a horizontally wide monitor. It would be a good idea to limit the pixel width of the text display area, to avoid displaying long wide text that causes reader fatigue. Bonus points on the text size options, it's a good start!
The writing was rather good at capturing the mood and feeling of the game. Overall, I really enjoyed this one. Thanks for making it!