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There also are a few routes where the scenario can get stuck or seemingly goes back to the menu. One playthrough I found the camp with 3 people, saved the villager, got the amulet, then the game pulled up the investigation with 3 dead people and I found a second amulet. The double amulet run then dealt with the cat and the game promptly just sent me to the main menu even though I succeeded at the bold option there. I'm guessing something overflowed or some state broke along the way, because most of the other times the game was pretty good at keeping track of time/events up the mountain.

I've also had a couple times dying to the final fight and instead of an ending the text just is blank, and the only option is the main menu. These were lost rolls so I assume the text would be similar to the "bad endings" of the fight, but it's a bit jarring to just roll and be told "go back to the menu" without explanation. I guess I rolled so badly the game master left in disgust, lol.

Oh dear, double amulets should not be possible. It must be an error in the script, possibly a root cause to the other problem. Thanks for the bug report!