On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Yeah, the pillar area is definitely a bit too fast of a difficulty jump, haha, you're not the first person to get stuck there for a while. I tried designing that whole around the one checkpoint (with the shortcut unlocking so it stays useful) so people wouldn't miss out on the healing upgrade, but the shield sentry arena's corpse run is definitely too long and perilous for how tricky a fight it is. Thanks for your thoughts!