On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really really enjoyed the bits that I've played of this. I'll definitely get back to it and update my thoughts but for now I found the implementation of the theme really cool, the level design was very creative and engaging and it always impresses me when people find the time to implement full fledged bosses in a game jam. I will say though, the segment of the game that contains the shop with the healing echo is in my opinion a brutal jump in difficulty considering the lack of saves for that entire section. I reached the end with the eyeball and echo soldier combo and when losing to that brought me to the start I did have to put it down for a bit. 

I was eventually able to get past all that and to the next save though, and in terms of design I thought it was all very well done and fair, but the pacing and escalation to me felt very off considering the intro section had an abundant amount of saves. But other than that  bit of balancing, for now I don't really have much else constructive to say this was just really well done! I'll definitely be getting back to this in the coming days to finish it up

Yeah, the pillar area is definitely a bit too fast of a difficulty jump, haha, you're not the first person to get stuck there for a while. I tried designing that whole around the one checkpoint (with the shortcut unlocking so it stays useful) so people wouldn't miss out on the healing upgrade, but the shield sentry arena's corpse run is definitely too long and perilous for how tricky a fight it is. Thanks for your thoughts!