Really enjoying this game. I've always thought there's a lot of potential for vore games in a horror-esque genre, yet there are criminally few games of that nature. This strikes a nice balance of vorny with a horror game tension. The animations are simple but good, and I really like the weight gain. Also the emphasis on sound for locating the pred is a really nice touch, it enhances both the horror and vore aspects of it.
My one major gripe is how difficult it can be to spot the keys. Even ignoring the times they blend in with the purple walls or the tiles, they are small, unobtrusive, and often in little out of the way corners. While there is something to be said for having to carefully search while under pressure, when the keys are this hard to locate it can quickly become tedious and frustrating, which completely kills any tension the search would give. Not to mention I've had a couple runs where I lost to the 4th bell because I simply ran out of keys I could find that opened new doors, even after methodically combing the school multiple times, and after dodging Bella for that long she winds up just feeling like an annoyance. Finding keys she ate can be even worse, since she's just as capable of burping them up in a corner or an out of the way classroom as the hallway. Something to make the keys easier to spot, like a mild glowing effect, would go a long to avoiding this. Alternatively, maybe something that would direct you towards the nearest obtainable key. Could be just an ability you have, maybe one that only unlocks after the first or second bell, or could be an item you could pick up (which if it takes the slot of the apple would add an additional risk-reward factor, though unless said item is readily available wouldn't really solve the problem).
A minor gripe I have is how janky her grab feels when it comes to grabbing you vs another student. I've been grabbed by her when I had 2 other students and probably over 5 feet between us because they had a bit of a gap between them that I guess the grab went through. I've been grabbed when I was hiding directly behind a student and she collided with them, walked around, and then grabbed me (edit: and as of now I've had her do a full circle around a student before grabbing me instead). I've been grabbed THROUGH another student who was directly between me and her. I've been grabbed multiple times because the student I was hiding behind suddenly started moving around me as she got near and that tiny space it made in the half second of moving was enough. I've had her lose sight of me when she approached because I was hiding behind another student, walk around to the side, and then spot and grab me when I couldn't get away because the student I was trying to hide behind was hugging the wall. I've also been sure I was going to get caught when she came at me while I was at a weird diagonal with a student only for the student to get grabbed instead. It's not a big problem but with how random her and the students movements can feel on top of it, it can make the otherwise sound strategy of slowing her down by feeding her other students feel very rng. Also it makes it harder to do a runs where your only objective is to get her to eat everyone in the building (which is my favorite way to play so far).
A few other miscellaneous ideas/suggestions/feedback:
- Would really like more sounds to be added. I like the focus on sound, but right now it's mostly just footsteps with sparse digestion noises after she's eaten. More digestion noises (and louder when you have been eaten) plus other little noises like more burps and moans, giggles, lip-licking, etc. would go a long way. Just occasional other sounds sprinkled in to liven it up.
- An option to add more prey students and make them unable to escape her (or at least prioritize your escape over theirs if you've been eaten as well) would be nice. This is really just for those runs you are trying to get all the other students eaten. Though the current student count could maybe be bumped further (especially if additional preds are added), in normal play I like that other students eaten with you have a chance to escape instead of you.
- I like the low chance of escape that goes up the more prey she has in her. Was thinking a neat mechanic might be if the chance to escape her is lowered the more prey she's digested but her movement speed goes down a little bit as she gains weight. I think it's fine as is regardless, tho.
- Instead of a big pink block for the defeat screen that forces us to main menu after a few seconds, it'd be better if the text would just show up, a main menu option, so we could watch ourselves get digested. I like the digestion animation, but its a shame you can only see it when following her around after stuffing her full (something you'd never do playing normally).
- I wouldn't mind if the screenshake when moving was reduced or gotten rid of entirely. It can be a little distracting/headache inducing.
- Although finding them can be a pain, I overall really like the mechanic of the pred eating the key you are holding and burping it out later. However, it seems like they burp it out only after digesting everything, which can be kind of a pain if they've eaten a lot.
Anyways, really looking forward to future updates.