Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kitty.

...I was going to leave it there, but I should say: This seems pretty unoptimized. Running games at an uncapped framerate is very demanding on my CPU. The problem with simple games having uncapped framerates is that it'll end up running at over 600 fps. Personally, I like to set the max fps to 60, but more than that should be fine too.

(+1)

It  is unoptimized, it's just a prototype for a game jam 😅 I thought Godot added a framerate cap by default. Will take that into account in the future. Thanks for the advice!