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(+1)

I like it, well polished, good music. I guess I'm unsure why part of the description was hidden away, for kind of shock factor when you kill them? Might be more interesting to have it already revealed when making your decision to kill. This could be a fun anonymous(or not) mp game, feed wacky scenarios or traits into a random combobulator and see how others choose to kill or spare vs your own choices. Also maybe a results screen showing who you decided to kill/spare.

In a classic "trolley problem" situation you are often incentivized to go the utilitarian route and choose what appears to benefit the most people overall. My argument is that there's just way too much unknown context to make a sound choice, and I'm showing that here by having half the info reveal only afterwards. Whether that's an argument for or against utilitarianism though I couldn't tell you ;)

Thanks so much for playing and rating it! I totally agree about the mp potential, could be very interesting to see more objective statistics.