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(+1)

This was very challenging! The movement felt a little to slippery to me, I wish the player stopped and started a little faster - but I also don't play many platform games, so maybe this feels great to a more seasoned player!

It sounded like there was a different song for each level, which was a nice touch.

Were the levels designed with a particular solution in mind? Or is the expectation that the player should be able to get around all possible combinations of spikes and platforms?

the levels, were designed with different ways to be beaten.

(+1)

Nice! Sounds like it's a skill issue haha.
Congratulations on the release of your game!