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Interesting game! Overall, I really liked this game's artstyle, soundtrack and concept, especially the stress and energy meters - a good mechanic to show how some options are sometimes less viable, despite good intentions.

I guess my only criticism are the caution and knowledge meters, as I didn't quite understand their impact. Were they mostly a mood indicator, instead of a gameplay resource?

(+2)

All the meters were originally designed as mood indicators, with the original concept being Tamagotchi inspired. They effect the "endings" by getting extra messages from the friend at the end of the game, depending on how high certain meters ended up. Definitely could've used better indication for these things though, I agree. Thanks for playing and leaving feedback!

(+1)

Ooh, I see! Makes sense, then.