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Well yeah not a game at least traditionally... although I wouldn't be that strict. Also I designed a nicer system for choosing specific parts more predictably, however it's the randomness that makes it exciting for me at least, there's a sense of almost scary ephemerality and sudden worlds. The "game" could still very well include other things too (such as story, money management and maybe gaming for money... or some interesting twists, although that wasn't quite possible for me in 3 hours), but they'd be kind of nonessential after all... they'd be other games. (At first I planned to make this something different, a weird game of failing yet simultaneously achieving something interesting - for example the shirt would always be too small or too big but it would become high fashion - but even then it would've been kind of avatar creation style.)