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The one-frame teleport dash is a little jarring, it'd be good to make that movement take place over several frames (you can make the player invulnarable i.e. iframes during the animation to keep the same balance).  I did get stuck on a tree early on, but a lot of wiggling and dashing eventually freed me, so it was only a minor issue.   I really enjoyed the 2D inside 3D aesthetic and the art style is great!