Feedback, okay, I can do that...
The wall jump controls didn't agree with me, but honestly a lot of games seem to have the opposite idea from me on which button I should be holding when I want to stick to or jump away from a wall. The difficulty felt like it could have used a zeroth loop through with less spikes everywhere, I'm not really a fan of the pits you have to jump down to your death a few times to learn which walls to hug. Also, I think its possible to dash while not holding a direction key, which just burns the dash and gets you nothing? Either that or I accidentally immediately canceled the dash a few times.
On the positive side the art's really polished, what with the animate character and particles raining off the walls. The recursive levels are a neat idea. I'm honestly pretty terrible at this kind of platformer, so I didn't get too far into it but from the one-and-a-half loop I did it looked pretty much like a finished game!
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Thanks for the feedback and testing out the game! I appreciate what you said about the game's polish, as usually I can barely get a game to a functioning state for these game jams. I feel like the wall jump controls definitely could've been implemented in a much friendlier way, there was even a stage during development where you didn't need to switch direction at all to wall jump, but I scrapped that for more "precise" controls (which was a huge mistake in hindsight).
You mentioned a zeroth loop. but I'm not entirely sure what that is. I'm assuming you're talking about starting the game off with less obstacles, but each loop there are more added, and if that is the case I entirely agree with you. I thought the pits were a cool idea, but that's coming from the perspective of someone who knows them off by heart, so I totally see where you're coming from there.
Once again, thanks for playing my game and giving some handy feedback :)