Not sure where is best to contact you. The code runs through with no errors, but never actually spawns anything into the game world.
I can spawn items from my loot chest no problem with the same scene I use in your DropsComponent.
when I call the " drops_component.spawn_drops(1.0) "
nothin is spawned into the world. Any help would be great thanks.
The spawn point when the code is run shows the correct spawn location as well
drops_to_spawn in the DropsComponent also shows the correct packedscene
However, after the code is run and checking the child count in the PickupsGroupNode, it is still 0
Any help here would be spectacular thanks.
So I tracked down the issue. As the only spawner that now works appears to be the spawn_scene_at_point
That chunk was however missing the add_child(instance)
just added that and it works great.