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Unfurgiven

6
Posts
1
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1
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A member registered Jun 25, 2024

Recent community posts

Do you do custom work at all?

I legit have never been on before... signed up just to harass you and it wont let me message you.

@RandomJimBitz is me if you have time.

Thanks for the ninja quick reply... 

Nope, don't worry about it. I'm an idiot lol, I got it figured out... not used to the old file extentions :D...  but if you can send me a DM or something with what you charge for custom work, it would be more than appreciated. Thanks. 

Hey man this is the newest comment I could find form you so I will post it here... Love your style here. The Medevil pack downloads with nothing in it annnnnnd lol... Is there a way to contact you to inquire about some contract work for a crap ton of assets? :D 

Let me know either way if you see this, please and thanks. 

Appreciate that thanks. I got it all sorted with the parent call and all as well. My smooth brain sometimes needs a little longer than some to wrap my head around some one elses' code lol

spawn_parent.call_deferred("add_child", instance)

Again appreciate the response. 

(4 edits)

Not sure where is best to contact you. The code runs through with no errors, but never actually spawns anything into the game world. 

I can spawn items from my loot chest no problem with the same scene I use in your DropsComponent.

when I call the " drops_component.spawn_drops(1.0) "

nothin is spawned into the world. Any help would be great thanks.

The spawn point when the code is run shows the correct spawn location as well

drops_to_spawn in the DropsComponent also shows the correct packedscene

However, after the code is run and checking the child count in the PickupsGroupNode, it is still 0

Any help here would be spectacular thanks.

So I tracked down the issue. As the only spawner that now works appears to be the spawn_scene_at_point

That chunk was however missing the add_child(instance)
just added that and it works great.