Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I was confused why the enemies (or what you need to attack) stay still, but what you collect moves around. It would probably be more challenging if it was the other way around. I wishes the attack collision was more obvious. The art felt cohesive and I liked the overall aesthetic. I didn't care for the platformer controller as much. Felt too jumpy