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Headless Walkman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.583 | 3.583 |
Accessibility | #59 | 3.000 | 3.000 |
Audio | #66 | 3.250 | 3.250 |
Graphics | #70 | 3.500 | 3.500 |
Controls | #74 | 3.000 | 3.000 |
Fun | #78 | 2.917 | 2.917 |
Overall | #83 | 3.107 | 3.107 |
Originality | #133 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
0
Game Description
Play as the headless horseman as you collect/kill wisps on your way to resurrect your horse.
How does your game tie into the theme?
Combines the folklore of the headless horseman and wisps as a spiritual conduit.
Source(s)
https://terrorsnight.itch.io/headless-walkman2
Discord Username(s)
TerrorsNight
Participation Level (GWJ Only)
0 - First Time
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Comments
Aye, nice little short game. Good job
Wow, it's one of my favorite submissions actually. It's your first time using Godot? That is a really great job there!
I enjoyed the ambience and play on words in the title. This is great for a first game in godot, keep it up!
Nice, short and sweet with some nice pixel art and good ambient sound! Definitely wish it had been a bit longer with some more variety. I would also recommend making the attack a little bit larger so you don't have to be nearly touching them in order to damage them. Otherwise a very nice start to an atmospheric platformer
Cool little game. It was quite fun to collect wisps but strange that blue ones can move while red ones cannot. Very short. I got to horse's grave very quickly and then... nothing. Game end. Would be good see some animations/cutscene/explanation of what happened after. How the horseman and horse lived happily forever after. Or maybe some tragedy happened. You never know.
Lacks fullscreen mode. I loved that controls are stated in the game though.
Very short, but if added more content, might be a real cool little game.
I was confused why the enemies (or what you need to attack) stay still, but what you collect moves around. It would probably be more challenging if it was the other way around. I wishes the attack collision was more obvious. The art felt cohesive and I liked the overall aesthetic. I didn't care for the platformer controller as much. Felt too jumpy
For a first time the game is pretty nicely done! The game expands with how you resize the window so you might want to change that in the project settings, but I like the artstyle and the ambience of the whole game. It gives me a very retro vibe, which I think is what you were going for. Good job! This is some solid work :)
Fun project :) I loved the art!
I wish the attack was a bit longer, it was a bit of a tight window!
Really nicely done! I love the vibe and classic style. Here's my big issue. How do I run and jump...and also somehow use the mouse? It really takes me out of the fun. Good job though!
The headless HORSEMAN to resurrect his horse... Man, taking away half of his identity from the get-go is cruel. lol
But really, I feel the game can still grow from this point on. The foundation is there. I would have appreciated a bit more in-game feedback and indicators of my actions. Good luck!
Thanks for taking time to play it. I've got a long way to go for sure. Used this Jam to teach myself Godot, and I'm nowhere near the artist you are. I appreciate the input.
Whoa, then that's kind of amazing that you put it together. Awesome.