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(2 edits) (+3)

Day 10

Didn't get a whole lot done today. Still figuring out how to implement the lighting system in a way that is to my liking. I'm currently trying to do it by drawing on the screen, but I think looking into how Stencyl creates image instances might be a better route. While I was looking into that, I also cleaned up the HUD and made it a bit more visually interesting:


Mari's health and energy are now indicated by dynamic bars that update just as you'd expect.

Based off my progress this weekend, I may have to cut the Magic Shield if I want to have my prototype where I want it to be at the end of this jam. So it's a stretch goal for now. Moving forward, I want to prioritize implementing the Magic Lantern (at least as a source of light), setting up the dialog extension, adding an in-game menu, making a few more sprites, and working out bugs.

I'm hoping I have time tomorrow to work on the game, but knowing my schedule there might not be much. @_@

As always, thank you for reading~~~