Hi, I'm Jed! This is my first game jam ever and my first time making a game. I really love the Metroidvania genre, so my game, Mari Quest, is going to be heavily inspired by my favorites from the genre. I'm going to be making the game using Stencyl (which I've never actually used before, so I'm looking forward to learning it).
Last night I spent a lot of time working on my design doc and figuring out how to approach my game's development. Because it's my first time making a game (and my time is going to limited very soon after my school semester starts), I'm just gonna focus on learning how to make pixel art and creating a prototype of the game with some basic mechanics implemented.
My goals right now are:
- Create and animate sprites for the player character, Mari
- Allow the player to run, jump, crouch, and crawl (in lieu of Metroid's morph ball ability)
- Allow the player to cast magic spells which are used to defeat enemies and (de)activate switches (maybe)
- Create a system that manages the player and other actors' health points
- Create a system that manages the player's energy points, which will be used to cast spells and perform certain activities (e.g. energy points will be used like "oxygen" underwater). I want to model this system after the stamina system in games like A Link Between Worlds and Dark Souls, where energy points regenerate when not in use.
- Create a map that updates as the player navigates between scenes
Some stretch goals:
- Create a tileset for the game's primary setting (a castle)
- Create and program an enemy or two
- Implement items and upgrades (e.g. one that lets the player jump higher, one that lets the player destroy cracked walls)
- And a whole bunch of other stuff depending on how much progress I make!