I can't lie: what started out as a relaxing walking sim with oddly out-of-place trees turned into a one-river rage game for me. I never made it across the logs, unfortunately, and I wish I had. This was a surprising entry for me, since I played it one time through, quit, saw the comments, and went back for the branching paths. Quite well done. Other than the platforming being old-school-pc-game hard on the third river, I had a really good time getting as far as I got.
Love the tune in the first area, though as others have said that area could have either been muuuuch shorter (just the info pillars, a quick 10-20 meter walk to teach the player how to make the goat follow, then the forest entrance) or left out entirely. I got my goat eaten once in the forest and remembered what I'd read the second time through it; that was a clever way of telling me what to do.
Overall a good entry, suffering only from the river platforming and pacing at the beginning of each route. Well done, thanks for giving us a game to play!
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Thanks for the feedback! I definitely agree that area 1 is still too long. Believe it or not, it was originally twice the length lol. We made it pretty large so we had room for a couple variations we wanted to add, but didn't have time for. In hindsight, we definitely could have made it even shorter, or cut it out entirely.
As for the logs... Yeah keeping them in as-is is probably my biggest regret of the project. They were one of the last things implemented really late on Saturday night, and we discovered that they don't carry either the player or goat character bodies for some reason. I didn't have enough time to figure out how to fix it. Probably should have just been cut out entirely.
Glad you enjoyed the rest of the game though! Looking forward to using all of everyone's feedback for next jam.