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aardvarkio

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A member registered Sep 14, 2022 · View creator page →

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@rrfreelance what license are these under? Also I found you on the Unity Asset store and I like this office worker pack: https://assetstore.unity.com/packages/3d/characters/humanoids/low-poly-business-... Any chance you plan on selling those here on itch?

Would love to buy both of these and obtain a license through itch so I don't have to go through the Unity asset store

Nice! Very cute sfx and animations! Loved the chicken getting roasted by my fireballs. Nice variety of upgrades/enemies!

Really cute intro cinematic! Once the game started I couldn't quite figure out what to do. Lots of toys weren't interactable, so it was frustrating trying to figure out which ones needed to be picked up. The way you use the flashlight against the enemies is really cool though

Fun puzzle platformer with a simple mechanic, very clean. It reminded me a lot of a flash game I played as a kid but I don't remember the name. Nice work!

Very cool idea, I really liked the ending! I liked how fast you can swing the axe lol

Very fun! I had a lot of trouble beating level 1 within the time limit, but enjoyed the challenge. The airdash is really satisfying to use, and it's fun to zoom through the level. I wish the bombs exploded on impact with enemies though, I kept having to wait for it to blow them up.

Over all very fun, thanks! Don't feel bad about it being "unfinished," this is a pretty good amount of game for a game jam!

Nice incorporation of the theme! I never made it back with my cheese :'(

Wow, loved every character, the visuals were great and so was all the audio. Excellent voice acting. If this were a longer game available for purchase I would buy it instantly.

Fun! Nice visuals, and a very well put together linear adventure. There were a lot of spots where you could potentially clip through the map or softlock yourself, but it wasn't hard to get back to where you left off

Very interesting concept with some interesting puzzles! I really liked the audio difference between the 2 dimensions. I couldn't figure out the room with the purple barrels, was there a way to solve it without guessing the doors?

Very fun simple stealth game. I really enjoyed the music intensity ramping up when in light/performing a take down. Very nice!

Amazing story, 10/10, love the character portraits. The gravity mechanic is really cool and it would have been nice to see it explored more in a longer game! Nice work

The turn-based style of gameplay is interesting but definitely needs some animation or something for the sake of clarity.

The light mechanic was very on theme and the sounds were very atmospheric! The ending was pretty rude though, I was happy to have saved my key but then I picked the wrong door... I didn't bother going back to find another one.

Overall good though, like I said the sound design was great!

I really liked your use of the theme! The upgrades were really cool, and it was satisfying to unlock the laser at the end. Nice!

Nice, cool to see a card/board game type of submission. I think the mechanic is interesting but could use a little bit more depth... Maybe I just didn't get enough bonuses to see the variety though. Nice work!

Thanks, glad it was effective! The interactions were a fun touch to add, we love pointless dialogue boxes around here.

Wow, very cool concept. The camera switching is a really cool feature. The tooltips at the top-left were a really nice touch as well. The day/night loop is a cool implementation of the theme, and the weapon variety is nice in combat mode. The short range gun was satisfying to use.

I do wish there was a bit more clarity with a few things. I didn't realize the white circle was the recharge station at first. And when watering I couldn't tell what plant I was targeting, it seemed inconsistent.

Very cool idea though, and pretty fun. Nice work!

Very nice! I think bio-luminescence is a cool way to tie into the theme. I thought the backgrounds looked nice, especially with the parallax effect. And the ice eel was cool looking as well.

It would have been cool to see some different attack patterns from the boss, or maybe a second phase? But I did enjoy the enemy variety through the rest of the game. Very solid for your first entry, kudos!

Thanks for the feedback, glad you enjoyed! The "getting lost" aspect was sort of intended... our goal was to make the camera system a little bit cumbersome to navigate but not too frustrating. We may not have threaded that needle lol.

I think binding a key to open/close the camera menu is a great idea that we probably should have thought of. There are a lot of additional features that would improve QoL with the menu that I've thought of since the jam ended. Glad you see the potential!

Sorry to hear the web version didn't work, this is our first time doing a web build so we weren't sure how much we needed to test with different browser versions etc. The game is definitely a bit slow in the web build regardless. Would you mind telling me what browser you are on for future reference?

Also, yeah we were very loose with the main theme. Originally we intended to have some more light interactions baked into the gameplay, but it just didn't come to fruition. We were more focused on the camera wildcard lol

Cool idea, I think the memory puzzle aspect is really unique. At first it's hard to judge the distances but after playing for a bit it is a lot easier. Having to manage the flashlight adds just enough extra difficulty. Very cool!

Very fun little RPG! I really enjoyed all of the lighthearted dialogue. I think I did some things out of sequence and ended up with the really OP duck-slaying gear earlier than intended because I bypassed some fights. But it was fun going back and absolutely annihilating everything lol.

Very charming game, nice work!

Thanks for the feedback! Yeah we definitely didn't get to incorporate the main theme as much as we originally intended, we were more excited about the camera wildcard to be honest. We had intended to incorporate something like what you described, where the monster would be stunned if you flash a light on them. But somewhere towards the end of development we were running out of time for level design, and ended up with just the one chase sequence, and thought it would be too much all at once for the end sequence.

Thanks for playing! Yep that was on of our several bugs... Glad you were still able to enjoy!

Yeah, I can imagine the torus movement took a bit of doing, I'm not even sure where I would start with solving that! It works really well, y'all did great

More people need to play this game! It's so cool with such a high level of polish. I saw the kappa animation posted in the discord and thought it was cool, it's even better in game. This is really nice, and I'm impressed y'all were able to make something so complete within the jam timeline. Reminded me of Phasmophobia!

Very fun, enjoyed playing this with my gf and reading the dialogue in silly voices. 10/10

A terrifying fever dream. Nice work! Interesting visuals, the grandma reminds me of Jack Stauber videos

Very fun! And very cute story. I really liked all the sound effects. And the mini games were super intuitive so the controls didn't require any explanation. Great work!

We just discovered that bug yesterday and can't figure out what causes it :(

Unless @MrDryerAtNight figured it out

You're only the second person that it has happened to. Sorry you didn't get to play the rest! We appreciate you giving it a shot though!

Pretty cool to have to characters with different movement mechanics tackling the same level, that was fairly unique. It would be nice if for single player you could press a button to switch which character you are controlling. Lack of coyote-time feels really punishing with the human character, it's really easy to have your first jump eaten so you don't clear a gap. I also wish it didn't reset the whole level when one character dies, and would just reset that character instead, but maybe that would make it too easy.

Over all I think the idea is really cool, but maybe some numbers could be tweaked to make the platforming a bit easier or more consistent. Nice work!

Fun little platformer! Definitely a few variables you could tweak to make it a bit smoother. Character is really fast for how zoomed in it is. There was one section where you had to descend a hill and dodge spikes that was kind of difficult because of the camera, you can't see very far below you. Over all fun though!

Neat core mechanic, reminds me of DS games from when I was a kid! Fun progression as well

Nice, I really like the narrative breaks between loops, each one felt really unique. The actual mechanics are simple but offer a lot of depth! It took me a second to realize that the fertility levels of tiles in future loops could be increased based on where you place things, that's a really cool touch. Also love the music! Very peaceful

Nice! Really solidly built tactics game. I did find that when everyone but the wolf died (I'm bad at tactics games) and I used the disguise ability, the enemies wouldn't take a turn and I was soft-locked. I assume they aren't finding a valid target so they aren't making a move. Also I couldn't figure out how to generate more mana, so once I was out I was stuck punching everything, not sure if that was intended or just a skill issue again on my part lol.

Love the music, graphics are nice, and the story idea is really neat. Good job!

Wow, I love the level design! The way the player is locked to a 2D plane is really cool, gives it a storybook vibe. I also like the general aesthetic of the island. There were some blurry and stretched textures that could be fixed, but that's a minor nit-pick. The story is very cute and so are all the characters! The chicken card game scene was funny, though I was expecting them to cheat and maybe switch some of the cards around, so I was watching extra closely for anything to get swapped haha

Nice, really cool interpretation of the transfer takeover wildcard. It would have been cool if you got more powerful across generations or something, that way you are less likely to kill the dragon on the first or second loop. Or maybe some other aspects of the level change between generations as well. Over all though a really cool idea

Wow, very nice! The spooky visuals are really effective, especially the train people. Would love to see more endings if you continue! I really liked how stuff like the fan caused the level to change the next time I played, really good use of the wildcard. The subway set design is simple but really effective, the lighting and all the artwork really help evoke a creepy and uncanny sort of feeling.

What a terrible fate for an afterlife! Running in terror from your enemies for eternity! lol

Jokes aside, really cool concept for a game. The torus is such a cool world design, and the book popping up with little updates is super cool. I completed 3 or 4 loops around the torus and was a little disappointed that there weren't any new cards to choose on subsequent loops, it would have been cool to see more variety there, and it would encourage players to keep going. That being said it was still pretty fun and the idea in general is really cool and has a lot of potential. The intro cutscene and the music loop do a lot to enhance the mood of the game, almost feels somber. I feel bad for our hero Kjellaug