Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

aardvarkio

236
Posts
7
Followers
6
Following
A member registered Sep 14, 2022 · View creator page →

Creator of

Recent community posts

Thanks so much for playing, glad you enjoyed!

Omg it's like a 2D version of our game, I love this. The softbody physics on the egg were really satisfying. I love all the dialogue with the bugs around town. Nice work!!

Such a pleasant game. Nice work!

SICK. Love the animations and character art.

Omg love the art, using all physical media is so cool! Saw you documenting the process some on discord and I'm glad you included some photos on the game page. That's so awesome! I'm a quilter as my second hobby and I'm always tempted to find a way to incorporate that into a game somehow. You might have inspired me, we'll see how much time I have next jam lol

So cute, love the illustrations!

Wow, this was incredible! Based on the comments (yours included) it sounds like I need to try slice&dice! Still, amazing work on this, love all the little bits of polish in the UI. I would definitely play more of this.

Amazing work, such cool and unique mechanics, especially the URL sliding. Love this game, even though it was really challenging. The aesthetic and music are also obviously great. Nice game!

Yo, this was one of my favs from GWJ 72, it was a big inspiration behind our submission to GWJ 77. You should check it out! Wacky walking sim type game where you talk to bugs and do quests for them.

(1 edit)

HECK YEAH, NICE!

Fun game, enjoyed the movement mechanics. Solid foundation here, nice work

Nice effort, looks like the core is there! I'm sure it would be an exciting project to keep working on. The card animations are really nice and everything flows cleanly.

This is awesome! Combat feels a little slow/clunky but with a couple refinements this would be even better than it already is. Level design is great, the lighting is great, the models/animations are great. The cheeky descriptions on some of the upgrades got a chuckle out of me. Awesome work! Love your style!

Glad you liked that scene, that was @mrdryeratnight's work and he was super happy with how it turned out. I thought that scene was hilarious

Nice work, would love to seem some more upgrades get added! It also would be nice to have some feedback that shows when you are ready to attack again. Good start to a VS type game, keep it up!

Lovely game! The art is great, and though it is short I really like the puzzles. Figuring out how to get past the cat was satisfying!

I liked barking at the mean card:


Neat concept! It would be nice if there was a way to switch the camera POV or something, because my favorite strategy was double-clicking to instantly spawn to slimes, sending one of them flying into space. Also maybe a max height for the slime rocket...

Still was a lot of fun to mess around with this mechanic, well done!

Interesting game, I really like the monochrome palette and the parallax background achieves a really nice effect. I really like the cutout/puppet style of animation on the character! I ran into some issues pushing the second box down the hill, the character kept letting go of the box and it would get stuck... had to regrab it a bunch to move it far enough. Other than that pretty solid, nice peaceful game.

Short but really fun! I liked the level design a lot, I saw you posting updates in the discord about it and I think it all turned out great. Character anims are great too! Though the wall grab animation played when I touched walls, even when I didn't have the climbing gem. Either way, a small bug, no big deal. Over all very cool, nice work!

Pretty fun little battler! I really like the dice rolling mechanic and how the dice slide across the screen. It's fun launching the dice as hard as you can and letting fate decide where they land lol

Pretty fun Duck Life-esque training game, the animations were all very cute. Nice work!

The error was in Firefox. I've had the issue in one or two other games but usually opening them in a private window fixes it... for whatever reason it didn't this time? Not sure why.

Very solid puzzle game! Loved the dialogue from the police chief too, and the newspaper headlines. Very well done, the last puzzle was pretty tough

OMG loved this game. The visual style is really nice, definitely up my alley. I love the goofy car animation and the human walk cycle. Plus that eagle is so majestic:


What did you use for the outline shader? Did you right something, or find a shader somewhere? The lines are really crisp, it looks really good! Especially on the egg. Oh! And the evolution animations were so sick. Same with the little confetti pop particle effect when you eat a worm. All great style choices, nice work!

The concept is really cool! Definitely easy to get trapped in the corner by the enemies though. I think the high-recoil concept is really cool though, it would have been awesome to incorporate some platforming using that mechanic!

As others have said, the art is amazing, tooltips or something to explain some of the UI elements would be really helpful. Really solid auto-battler though, nice work!

Well done! A little rough around the edges but not in a way that is unexpected for a jam entry, still very solid. I really liked the sprites for the main character, the animation looks pretty good! The gameplay is a solid foundation, I could see adding new weapon types/upgrades being a pretty cool expansion on this project.

Very well done, especially for a first submission. The branching story paths are well done, especially in the cases where your choice calls back to a past choice.

Awesome, glad you enjoyed!

OMG thanks so much, glad you liked our game!
I agree, different body parts and behaviors would be a cool addition. I'm looking forward to what you make going forward, because this game was really clean!

Very solid Vampire Survivors type game, I really liked the force switching mechanic. I put all my points into flame lady, so it was fun having huge power spikes every time it switched back to her. Cool concept

Wow, I really like the UI animations and stuff, really highly polished! This isn't really my type of game, but I still really enjoyed it because of how clean the implementation was. Definitely could use a little bit more stuff to do... But still really cool!

Very fun! I haven't beaten it yet but I  will return to play more for sure. I love the dice upgrades, it's a really cool mechanic. This could definitely be expanded into a full release!

Looks like a good start! I see it's your second submission and the first one you ran out of time. Don't worry about it! This is my 4th submission to GWJ, but that's not counting the 4 or 5 that I started and didn't bother finishing because I didn't think they were finished enough. I think this is a solid effort and I'm looking forward to what you'll put out next time you submit!

(1 edit)

I couldn't get it to run in browser :(
Got this error:

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

I'm sad because the cover image really had me hooked. I'll give it another shot tomorrow and see if it will run. Worst case maybe somebody will post a video of a playthrough?

Opened it in chrome and it worked, and I'm glad I got to play it! Super fun, really unique puzzle mechanics! I was sad that it was over when I finished. This game was so solid, well done! My time: 380505ms

Very cute! Love all the little animal drawings. Nice work!

Cool idea! But I think as is it's way too easy, I was able to stay as a box the whole time. I think the concept is cool though!

I escaped as a fireball... does that mean I'm a fireball for the rest of my life? :o

Pretty fun! Some of the transformations are better than others, but the variety is nice!

Fun little RPS style card game! I was a bit lost on some of the symbols (Is one of the grey symbols an underscore? Not sure what that one did)

But the uno-reverse on the element wheel was a cool mechanic

Interesting concept but frustrating when the dice roll too low! And sometimes the path the game picks for you is not the one you want to take. Interesting to have to adapt to the outcome of the path chosen.

Fun but kind of frustrating given how slidy the first 2 characters are. I loved the rabbit controls though, and the planet gravity was really cool. The art and music was also very nice. I put a duck on a duck!