Thanks so much for playing, glad you enjoyed!
aardvarkio
Creator of
Recent community posts
Omg love the art, using all physical media is so cool! Saw you documenting the process some on discord and I'm glad you included some photos on the game page. That's so awesome! I'm a quilter as my second hobby and I'm always tempted to find a way to incorporate that into a game somehow. You might have inspired me, we'll see how much time I have next jam lol
This is awesome! Combat feels a little slow/clunky but with a couple refinements this would be even better than it already is. Level design is great, the lighting is great, the models/animations are great. The cheeky descriptions on some of the upgrades got a chuckle out of me. Awesome work! Love your style!
Neat concept! It would be nice if there was a way to switch the camera POV or something, because my favorite strategy was double-clicking to instantly spawn to slimes, sending one of them flying into space. Also maybe a max height for the slime rocket...
Still was a lot of fun to mess around with this mechanic, well done!
Interesting game, I really like the monochrome palette and the parallax background achieves a really nice effect. I really like the cutout/puppet style of animation on the character! I ran into some issues pushing the second box down the hill, the character kept letting go of the box and it would get stuck... had to regrab it a bunch to move it far enough. Other than that pretty solid, nice peaceful game.
Short but really fun! I liked the level design a lot, I saw you posting updates in the discord about it and I think it all turned out great. Character anims are great too! Though the wall grab animation played when I touched walls, even when I didn't have the climbing gem. Either way, a small bug, no big deal. Over all very cool, nice work!
OMG loved this game. The visual style is really nice, definitely up my alley. I love the goofy car animation and the human walk cycle. Plus that eagle is so majestic:
What did you use for the outline shader? Did you right something, or find a shader somewhere? The lines are really crisp, it looks really good! Especially on the egg. Oh! And the evolution animations were so sick. Same with the little confetti pop particle effect when you eat a worm. All great style choices, nice work!
Well done! A little rough around the edges but not in a way that is unexpected for a jam entry, still very solid. I really liked the sprites for the main character, the animation looks pretty good! The gameplay is a solid foundation, I could see adding new weapon types/upgrades being a pretty cool expansion on this project.
Looks like a good start! I see it's your second submission and the first one you ran out of time. Don't worry about it! This is my 4th submission to GWJ, but that's not counting the 4 or 5 that I started and didn't bother finishing because I didn't think they were finished enough. I think this is a solid effort and I'm looking forward to what you'll put out next time you submit!
I couldn't get it to run in browser :(
Got this error:
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
I'm sad because the cover image really had me hooked. I'll give it another shot tomorrow and see if it will run. Worst case maybe somebody will post a video of a playthrough?
Opened it in chrome and it worked, and I'm glad I got to play it! Super fun, really unique puzzle mechanics! I was sad that it was over when I finished. This game was so solid, well done! My time: 380505ms