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Thanks for playing!

I hadn't encountered the camera getting stuck inside rocks. I'll look into it. 

The fish not evolving is likely a bug. I'm still ironing out that whole system. But yes, its supposed to build up to 100% at which it changes to a new species and reverts to 0%. So it should have evolved to the next fish at 100% but I'm guessing that number is off and it hadn't actually eaten enough food yet to evolve. 

That's a good idea! I've been looking for a smoother way to deselect those buttons, besides clicking on them again. That may just be perfect!

And the fish not eating the naturally occurring plants is something that's bugged me for a while. Haha. I would like them to eat the plants eventually, perhaps as a way of keeping them fed without the player having to constantly feed them, especially once the player moves away from the Pond. But then I'd have to remove all of the plants at the start which I worry will cause the scene to look too barren. 

But it could be a whole game mechanic, to build up the plant populations in all of the biomes along with the fish and it would automate feeding them. I would need equivalents for the carnivorous fish, maybe insects or tadpoles. 

Thanks for the feedback!

It's not stuck forever, it's more the camera goes inside the rock and all you can see is the inside of the rock until the fish moves enough for the camera to get out of there. I also caught one fish glitching through a rock.


Poor fishes starved when I switched windows to leave my comment yesterday. Woops. >_<


Setting up the plants and such shounds interesting. Maybe there could be some story about how the fish, newly unfrozen, can't digest actual plant matter from the get-go? To explain why the pond's plants aren't eaten right away.