Going to stay just like Matthew lol, im not a fan of rage games but the level design is very clever with the way it introduced different gnomes and then twisting their mechanics. The same goes to the enviroment, it gets reused in creative ways, like in the acid with rotating platform level or in the high spike wall were you need to kill the gnomes in a certain way. Having to play the same path with diferent objectives each time its interesting and fits nicely with a rage game, especially as the king I would get nervous and miss an important jump XD