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Die Trying.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 4.077 | 4.077 |
Accessibility | #16 | 3.462 | 3.462 |
Controls | #16 | 3.769 | 3.769 |
Fun | #17 | 3.769 | 3.769 |
Overall | #23 | 3.626 | 3.626 |
Audio | #48 | 3.462 | 3.462 |
Theme | #68 | 3.462 | 3.462 |
Graphics | #77 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Previous Runs, Play as Multiple Characters
Game Description
Play as the gnomes to get to the door and beat the level!
How does your game tie into the theme?
In official Gnome lore, they migrate from time to time. In our game, they are migrating through the dungeons to their new home.
Source(s)
no
Discord Username(s)
Polayer#5560
Participation Level (GWJ Only)
1
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Comments
Fun puzzle platformer game. I was going to say this was not a rage game... until the final level, that was challenging.
But seriously, it was good level of difficulty and really enjoyed the different units specialties.
Nice artwork and the music fit well, some SFX would have been a nice touch.
Overall very good game, thanks for submitting.
I really liked the unique mechanic of dying and turning into a type of block for the next one to use, and the strategy behind it - that's pretty cool.!
This was a lot of fun, nice job on it!
Going to stay just like Matthew lol, im not a fan of rage games but the level design is very clever with the way it introduced different gnomes and then twisting their mechanics. The same goes to the enviroment, it gets reused in creative ways, like in the acid with rotating platform level or in the high spike wall were you need to kill the gnomes in a certain way. Having to play the same path with diferent objectives each time its interesting and fits nicely with a rage game, especially as the king I would get nervous and miss an important jump XD
I absolutely loved this game. Very cool, not super long, but not too short either. Different levels, quite easy, but some need to think or show skill. I've got a few issues, though:
Gnomes would occasionally get stuck in slopes and die there.
One time my gnome died immediately after appearing due to poison (so poison of previous gnome supposedly transferred to him and immediately killed.
My final score was 1281.67, which was way out of the box. The text was almost out of the screen, the number 7 was partly outside.
Other than that, I really loved the uniqueness of it. Really awesome game for such a game jam!
Super cool idea, it makes a clever puzzle game with the use of the differents gnomes. The levels were great (I got to a level with like 8 gnomes, poison and spikes and couldn't pass it but I'm just bad at puzzle games and find it frustrating to start over a long level) and the obstacles ideas (poison, enemies) are a good addition to the game. And the gnomes are really cute ! Great job !
I think it was the final level lol, I spent quite some time to beat it (the most of the levels) but I did beat it :d
Cool original concept. The sacrificing of your gnomes indeed reminded me of lemmings! Good level design as well! Well done!
I finished with a time of 1541! Some of those levels were challenging ahah. I love the concept of the gnomes migration. I think i may have wanted more occasions to use the common Gnomes, especially as they might be the one with the most creative uses (i absolutely did not finish the last level the "correct" way ahah)
The controls work well!
Great job.
Thanks for playing!
We definitely would have added more levels with more time, but were getting fairly exhausted haha.
I'm not sure any of us on the dev team do the last level correctly either LOL.
Pleasure working with you Barrett
So many levels! I kept thinking "surely this is the last one..." and especially thought I was done when I got to the king level... but I ended up with a time of 993.86
Really cool concept :) reminded me of Lemmings!