I can't tell you how much I appreciate the Easy difficulty - I'm not much for bullet hells, but this one is so visually engaging and has a great concept! The death SFX seemed pretty loud and I wish there were some sounds for shooting, but I'm guessing it was a matter of time constraints which is completely understandable. Excellent take on the theme! I loved the skulls rising up and down in the death barrier. The sides closing off at regular-ish intervals is a clever way to up the ante, but I did wish enemies suffered the same fate if they didn't get out in time (though I bet this would require more coding and affect balancing a lot). Great job!