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There’s something unsettling about these life-sims that play with work/life balance. Working hard to buy things you don’t need or maybe even want.. Like, as far as I know, none of the items you can buy in-game regenerate the hearts you lost. And the more things you acquire, the more pressure is put on you to maintain them, and to buy more things, and so it escalates further and further. What is enough? The game has an answer - get all the available furniture. That’s where this metaphor starts falling apart. Anyway, very nice game.