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Sneezy McGlassface

30
Posts
8
Followers
5
Following
A member registered May 17, 2023 · View creator page →

Creator of

Recent community posts

Very inventive. Love the art, love the gimmick

Super comfy vibes, and very strong gameplay loop. Really unique game too. I haven’t played anything like it.

Super fun game, got 2950 or something like that, on the first go. The intro cutscene is super charming.

Stunning artstyle, and the main protagonist is a qt

Love the art, great puzzles. Pretty amazing

There’s something unsettling about these life-sims that play with work/life balance. Working hard to buy things you don’t need or maybe even want.. Like, as far as I know, none of the items you can buy in-game regenerate the hearts you lost. And the more things you acquire, the more pressure is put on you to maintain them, and to buy more things, and so it escalates further and further. What is enough? The game has an answer - get all the available furniture. That’s where this metaphor starts falling apart. Anyway, very nice game.

Very well made, cool theme, great visuals

Clever! That was very cool, I wouldn’t mind having a few more mazes like that.

Nice first jam entry! Hope you had fun

Cool idea, really fast, my best run so far was 24 seconds.

Very cool twist on the theme! Fun gameplay, and cute art.

Well drawn basic platformer, would be nice to dodge the ghosts somehow. Nice submission!

Another parking game! Janky physics are always fun to mess around with. Great stuff

Very sweet, very clever.

Kneel before the queen! Always nice to see a bitsy game

Looking great, sounding great, great concept, brutally difficult

Honestly, this is super cool game! Very solid loop of trying to stay in the range but also watching out for what the truck drops, it’s a really intense fast-pace action. And creative spin on the theme as well. Personal best is 84

Cute little couch co-op scenario. Very nice spin on the theme!

Beautiful art, simple mechanics but the wall slides are nice touch. Cool use of the theme to shift the levels too

Nice submission. Cool visualisation of the theme. A little sluggish moment-to-moment gameplay. Would be nice having more options earlier on

You can make it rain!! How’s this working on pico-8!

So cute! I’m really happy you can push a stack of toys, that made it a bit easier

Thanks :) if you got lost in the purple hallways, that was completely intentional. Remember the last dialogue before you got there. “Don’t get lost” “Promise” and immediately got lost. I thought that would be pretty funny. Also, the small, bright flat contrast with the dark, mazy hallways. Small child in a big world feeling.

The doors don’t look very door-like, that’s on me. I hoped the little handle animation would be enough to highlight them as interactive. But the ceiling tiles look very similar. Yeah, thanks for the comment

Thank you :) The music stopping in dialogues and screen transitions is how bitsy works, there may be some hack but I don’t know. The penalty is that you will be washing dishes for a week for going on the adventure.

Super funny, beautiful pixelart and jazzy music. No notes.

Real appreciation for these chill little experiences.

The spin action is so janky but I love it! It’s got such a character. Nice art, very pico8. Plus, angering gods is always a good story.

I like the card strength modifier a lot. It’s a small thing but brings a whole lot of nuance to the movement.

Really love this one. It’s funny, strongly tied to the theme, and Goostav is such a charmer