Very inventive. Love the art, love the gimmick
Sneezy McGlassface
Creator of
Recent community posts
There’s something unsettling about these life-sims that play with work/life balance. Working hard to buy things you don’t need or maybe even want.. Like, as far as I know, none of the items you can buy in-game regenerate the hearts you lost. And the more things you acquire, the more pressure is put on you to maintain them, and to buy more things, and so it escalates further and further. What is enough? The game has an answer - get all the available furniture. That’s where this metaphor starts falling apart. Anyway, very nice game.
Thanks :) if you got lost in the purple hallways, that was completely intentional. Remember the last dialogue before you got there. “Don’t get lost” “Promise” and immediately got lost. I thought that would be pretty funny. Also, the small, bright flat contrast with the dark, mazy hallways. Small child in a big world feeling.
The doors don’t look very door-like, that’s on me. I hoped the little handle animation would be enough to highlight them as interactive. But the ceiling tiles look very similar. Yeah, thanks for the comment