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Getting a chance for the player to see through a different lens was a central goal of this game. I can understand the frustration, as I bet it is similar to the discordance I can get reading romantic works. But I hope this game helps build empathy for different viewpoints.

If you are referring to why Sakuya and Kogasa are featured as suitors, I selected each of them based on the angle they could add to the story. Kogasa is a lovable goof who is easy to read for a first challenge, and Sakuya's form of expressing love through gifts and service could be played off Reimu's greed.


Thank you for playing.

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It honestly did, thank you.

That was interesting insight to your choice of characters, I simply assumed it came from a place of “I just liked those characters”. However, you saw them more for specific traits that could play well with both the reader and the main character and that’s rad.

Well done. If I had any honest critique - I’m actually not super sure how I got the True ending. If I had to act a certain way with all suitors or explain the viewpoint best, I couldn’t exactly tell. It was a lot of trial and error on my part. But I’m glad I did.

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The challenge of the game is something we never got quite right. The suitors are too easy, and Yukari too hard. Since you seem interested, I will tell you how the True End works- but BIG SPOILERS for anyone who hasn't played yet- To unlock the true ending you must handle each of the suitors amicably and then convince Yukari to leave Reimu alone. The trick there is each of the Bad Ends with the suitors teaches you, the player, the best answer to one of Yukari's questions. Since the jam ended I have gotten several better ideas to handle the decisions but they would require a complete rewrite. I will save them as lessons learned for the future.