I like the OCs, the bit of lewd writing and the art, and all but the puzzle doesn’t really make any sense to me.
Yelsavick
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This game was really fun, probably my favorite Wolfenstein-type game. It was rough finding all the keycards, but I actually had a ton of fun trying to get under 15.
The balance of the guns were interesting, especially between machine gun and shotgun. The pistol is overclassed but it has the precision to snipe turrets. Enemy encounters were pretty good although annoying that sometimes enemies get aggroed from other rooms and just chase ya down from behind. Added a bit of extra challenge, though.
The lewdness isn’t too overstated, and I like that. The poster art with some pixelated porn is pretty great, and the enders were fantastic. The final unlockable was really well done, I would pay for a full game with scenes that feature that amount of polish.
Great game all around!
Yeah I loved the changes! Initial feedback:
Thank you for letting me change the layout of the team. The only addition I’d request is that on the indicators and for your cursor it still matches the initial layout. The color difference worked wonders, but just having that little bit extra would help I think.
The last level in the demo crashes my game for some reason. Estuaries-4. Is that one unfinished?
I’m also not sure what the stars mean, I’ve only kept to 1 star all this time despite increasing my score.
My only thing now is that the scoring can be a bit punishing since, I think, even shooting an enemy with the wrong person resets it (not kill). This works for the most part until you start overlapping a lot and you have to take extra care of your own positioning that I think you would have to p much memorize for. But it was great fun either way I can just see that being a pain point depending.
I loved the new demo though, it was a lot of fun.
I really like this update, 2h warrior feels like a viable option and you even get to stunlock enemies without just jump spam.
That said, I think some enemies have lost some identity while some enemies gained it. For example the skulls were a menace but now are indistinguishable to slimes since you can take them out the same way. The scythe enemies are most distinct because they can get an attack out even when you’re fighting them, same goes for pig.
As levels increase I would like to see more of what we saw in the earlier build mixed with what we have now. More aggression, but now with more tools and options.
Thank you v much for all this work.
It honestly did, thank you.
That was interesting insight to your choice of characters, I simply assumed it came from a place of “I just liked those characters”. However, you saw them more for specific traits that could play well with both the reader and the main character and that’s rad.
Well done. If I had any honest critique - I’m actually not super sure how I got the True ending. If I had to act a certain way with all suitors or explain the viewpoint best, I couldn’t exactly tell. It was a lot of trial and error on my part. But I’m glad I did.
Good writing.
I admit aromanticism frustrates me (like the would be “suitors” no doubt) conceptually since I’m the exact opposite end to that, but I would be foolish not to realize how well realized this works as a lens into that kind of person/character.
Although as far as suitors go Sakuya and Kogasa feel a bit self-indulgent as far as those who have Reimu on their mind, although perhaps many fanworks tend to be! That’s not a dig I just think it’s amusing.