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(1 edit) (+1)

I really like that interpretation of the theme, and integrating the wildcards into it!

The platforming is quite clunky, especially with the moving platforms, but it was still enjoyable.

The forest is spooky, congratulations on that. Not being able to hear the goat and having to look back every once in a while to make sure it's following you is pretty unnerving.

I also like the music / background ambience a lot in general.

I think giving us more granular choices that can impact the journey differently would be great. But I understand that development time was limited.

One weird thing I noted is that the third run through of the forest was identical to the second, for me.

Wishing you the best on your gamedev journey!

Thanks for the feedback!

As for the granular choices, you are 100% right that it was a time constraint. We had much grander ambitions of having multiple branching paths but couldn't quite get there. Your forest loop was probably identical on loop 3 because you selected a joke during the campfire scene. It keeps the loop the same instead of changing it. The original intention was to have a second option (make the journey spookier/make the journey more epic, something along those lines).

We learned a lot with this one and were able to get more done than in our previous jams, so we are really looking forward to our future projects!