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(+1)

Smashing things is fun! The animations are well made and I found it funny how you used the simplicity of the Godot logo to your advantage.

However, currently it seems that the best strategy is to use the fire magic constantly as it is much more effective than spamming the smash button. With the health regeneration, I was able to stay alive indefinitely just by moving my cursor all over the screen while holding RMB.

I think it would be great to have various enemies, needing more decision-making from the player on who to smash first, as currently, you just have to kill everything on sight.

Wishing you the best on your gamedev journey!

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I've got two more enemies I'd started work on that didn't make it in, with a total of three more possible I'd drafted ideas for.  Just ran out of time; the other enemies would have fixed the problem as well, they were both focused on forcing the player away from the tower, and resisting fire.

You're totally right, fire is way more powerful than it seems at first.  I'm glad you picked up on that, I was wondering after my kiddo playtested how many others would neglect fire entirely and try to win by just smashing.  I appreciate you taking the time to give feedback, thanks for playing my game!