Day 11!
I'm still working on this, I just lost a few days from life happening and then didn't feel like I had enough for a devlog update.
New stuff:
- Mouse-over tooltips for the cuttings are back, so you actually know what you've got stored.
- The pot to plant proportions have been altered so they look better, and I took the opportunity to redraw the plants. They're still placeholders, but they're a bit less ugly now.
- Clicking on the pot will also select the plant! Seems like an obvious feature to have but I didn't realise it until somebody playtested my game and got confused when clicking on a pot with a plant in it did nothing.
- There is now a menu. The most favourable thing that can be said about it is that it's functional.
- I've also implemented a tutorial consisting of floating boxes that tell you to do things. My feelings about it are similar to those about the menu.
I also thought about making saving and loading a thing, but the playtester completed the current game in less than five minutes (once they could actually play it without encountering a game-breaking bug every ten seconds) so that seems pretty useless at the moment. I don't think I'll produce enough new content in the next few days to make it worth it either.
Possible future stuff in vague order of priority:
- At least one new plant, if not two. I'm pretty happy with everything else at the minute so I'd just like to make some more actual game content before the game jam ends.
- Draw more stuff: a greenhouse background so you're no longer just floating in a white void, art for the menu that's somewhat more representative of the game than a black void, prettier UI.
- A menu you can access from inside the game.
- Implementing drag and drop instead of just clicking on things because that seems more intuitive (and it would be a good thing to learn how to do).
- Helpful tooltips that tell you what stuff does.