Hi there! This is the Devlog for my game, The Alchemist's Greenhouse!
Engine
GameMaker Studio
Concept
You are the student of a renowned alchemist and potion-maker. At last, she's decided you're ready to start growing and breeding plants yourself and has given you your own greenhouse. Your job is to selectively breed plants from the stock seeds you've been provided, and grow the magical plants your mentor has described to you.
Gameplay
You have a greenhouse with plant pots and bags of seeds to plant in them. Each seed has randomly selected variables for each of its characteristics (e.g, height, size of leaves, number of fruits, etc.). You can take cuttings of plants and then combine two cuttings in an empty pot to create a new plant with some mix of the two 'parent' plants' characteristics. You're provided with target plants to create from your available seeds. There are some vague ideas for more complex features such as mutations, story, and doing alchemy with the target plants you create, but I'm going to ignore those until I've got the basic features implemented.
Day 1!
Today was spent putting together placeholder art and programming some of the very basic features, like planting seeds, having plants spawn with random heights, being able to select plants, and being able to discard plants to free up pots. Screenshot of how the game looks at the moment (middle plant selected):
The bar at the bottom is hopefully where the cuttings from plants will go, and the object to the right of that is the compost bin where plants get discarded. The mysterious floating object in the top left is the seed bag.
Tomorrow I'm looking to implement cuttings and hopefully then breeding!