Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I ended up endlessly following the other clues, while searching for the first cryptid. I restarted and read the dialogue again for a clue I might have overlooked. I think it's just not entirely clear where the "clearing" or "path" is, while all the others have such obvious and tightly spaced paths. 

Overall I like it, it reminded me of old games, like you'd mentioned in another comment, haha. The writing was pretty good and the ending was cool cause I totally expected it, lol. 

For controls though, I may have opted into arrow keys as well, for turning, since Q and E get pretty awkward. But I can totally forgive that on a crunch with lack of time for testing.

Thank you! Yeah, there was supposed to be a more easily recognizable path but that kinda fell through. I had hoped the grass knolls would be enough but they seem to not stick out enough.

The graphical style was mostly inspired by the Forest of Confusion from the Sega Saturn game "Shining The Holy Ark" and the old Might and Magic and Elder Scrolls games.

I'm still having a bit of trouble making menus and similar, so I will look into it. I'll try to always add control remapping and similar options from now on.