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Thx. Most of this is in the workings, really want to improve the juice part for the second public build. As for running back - i was thinking of giving the player more movement tech as the game goes on, so in the end your bossfights would look like if you were playing Terraria Calamity mod or something. I actually just remembered why the player can't run backwards - it was because of that visibility system i mentioned in the video, the idea behind it was that you would have to turn away from the enemy when running back so you won't be able to see them. But that mechanic is long gone, so ig there is now no reason to restrict player's movement like that.