Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

solidp_

31
Posts
147
Followers
1
Following
A member registered Mar 04, 2024 · View creator page →

Creator of

Recent community posts

You use 7zip or WinRAR to extract the contents of the archive. Another reason for your game closing on startup might be that your GPU is too weak.

stopsayingit

What are your specs

I will def add more weapons. Grenades didn't had much work put in to them as they're are yet to appear in the campaign.

(2 edits)

This is completely true. Nor am i looking forward in to supporting systems as weak as this one, the GPU is literally worse than my old GT 1030.

Can you tell me your specs and where you have experienced the lowest frame-rate? I know this game looks simpler than Half-Life 2, but i'm very limited with what Godot's 2D engine offers for optimization.

stopsayingit

time to grind for some cash ig

Adding –rendering-driver opengl3 only works with the editor i think. Have tried it myself just now, both by creating a shortcut and with cmd - doesn't seem to work.

When Chapter 0 gets finished

Use WinRAR or 7zip

I will constantly be working on optimization, dw. Current biggest issue is GPU performance, so i hope you don't have a bad CPU - in that case i have already optimized almost everything i could.

Make sure your GPU supports Vulkan

maximum upvotes on this, can't pin comments on itch lol

Use WinRAR or 7zip

Vulcan is probably not supported on your card

GeForce 600 Series: GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 635, GeForce GT 630

according to the dev post it's not supported

Use WinRAR or 7zip

Make sure your GPU supports Vulkan

Make sure your GPU supports Vulkan

Yeah it's a mystery to me too. The GPU profiler doesn't show shit either.

Does your GPU support Vulkan?

Make sure your GPU supports Vulkan

Sorry to hear you're having troubles with this. I will remove the password protection for the next public build, at least from the archive.

Download Public Build 2 and use password 'stopsayingit'

(1 edit)

My theory is Normal Maps. I remember turning them off while i had my old GPU and it had a big impact on performance, idk why would it be so. Everything looks like shit without them tho.

Thx for the review!!!

Да это та еще мистика. Я примерно понимаю почему это происходит (вроде как это случается когда противники стоят на контейнерах, а это статичные пропы), так что как нибудь решу, идеи на этот счет уже давно есть.

(1 edit)

Можно сказать, что и с Украины. Язык я правда уже почти забыл. Свободно говорить на нем не могу, но хотя бы его понимаю.

ИИ это самая большая жопа для меня, но я постоянно буду пытаться его дорабатывать. Метание милишек уже запланированно.Магазины работают аркадно, как в колде, где это просто число резерва, но вот как получше это передать надо будет подумать.

Что касается багов - спасибо что подробно описали, всё это полетит в списочек и будет исправляться.

Yeah the melee is still kinda boring, but i will be adding more variety and a mechanic from M:PN, where you click before hitting the enemy to do a crit.
The crash is unfortunate, there are still some bugs with the respawn system. Will fix!!!!

Regarding gore, it's just a bit too early in the campaign for you to gib enemies that often, the weapons are just to weak. Wait until you'll be able to get the shotgun ;).
I will be working more on optimization. Will probably do some sort of a telemetry thing to see how much fps people have at certain points on the map, their specs, etc.

Thx. Most of this is in the workings, really want to improve the juice part for the second public build. As for running back - i was thinking of giving the player more movement tech as the game goes on, so in the end your bossfights would look like if you were playing Terraria Calamity mod or something. I actually just remembered why the player can't run backwards - it was because of that visibility system i mentioned in the video, the idea behind it was that you would have to turn away from the enemy when running back so you won't be able to see them. But that mechanic is long gone, so ig there is now no reason to restrict player's movement like that.