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(3 edits) (+1)

After playing computer games for over 2 decades, I was playing GTA1 again and really enjoyed the mayhem, but the framerste is locked to the gameplay at 20 fps, which really sucks for such a fast game. And I found no fixes on the internet other than widescreen fix.

So I thought I could make a GTA-clone running at smooth 60 fps, shouldn't be that hard. After searching "game making software" (guess which game-engine I started with!) it turned out that a GTA1-like isn't as easy as I estimated, especially for sum1 who never programmed before.

Nevertheless I started making a simple game - a (very unique) brick-breaker - and after that I couldn't stop making games, it felt like my calling and I wanted to make games unlike those I played in the past.

Now a decade later of making games, I still have that GTA1-like project in the drawer and plan to do sth interesting with it soon.

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Lol I've had many of those (it shouldn't be that hard) moments

finding myself in whirlwinds of frustration but still a good experience

"it felt like my calling..." that sounds like a cool line from a book about the #origin of the ultimate game developer 😆

you are a true pioneer👍