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woodsmoke

722
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A member registered Sep 21, 2014 · View creator page →

Creator of

Recent community posts

Ima just continue making games, "big" and small. I'd like to switch to Godot, but I'm so used Gamemaker(Studio 1) which does everything I need. I'd rather spend my time making games than learning a new engine. I would like to incorporate more of my hand-drawn art more instead of pixelart. Genre-wise I'm all over the place, and sometimes think it would be better to concentrate on one, but nah.

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I just release my games for free on the Playstore. If I ever see a game of mine getting 100 000 downloads then I might reconsider.

Had to update my games to a newer API recently, and yes it is way more cumbersome than it was the first time I put my games up there. Don't know if I'll ever do that again.

All my APKs are also available on itch of course. Never tried other stores like Amazon and Huawei, maybe should check those out.

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I liked the projectile, but the gun turned into a plasma gun.

The first plasma ball didn't look impactful enough, so I changed it.

Don't know if it is better now, may have overdone it. It looks interesting though, and in-game it does have triangles.

Navpoint Beta

DOWNLOAD (version 0.66) with new plasma weapon and shield.


This is where you configure your mech. Your last score = money for your next mech.


Coconut Creator

Cool.

This has some similarities with Bunny Hill.

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I really like the snow monster and the illuminated eyes are an excellent idea.

Maybe put some snow on the players boots.

Info Infect

Look at him go! :)

Dwarven Fort

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Envirobear 2000

Autumn-themed too, lots more hectic though.

29 hi score

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Do you have what it takes to engage in mechanized warfare?

Well then have a shot at the early development version 0.33!

Download: https://woodsmoke.itch.io/navpoint-beta

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Catacomb Chess

Clear was my first thought the first second I saw this. Well done.

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Working on mech configutation.

Hell yeah, happy to see this again. Excellent craftmanship and ideas.

GUN GODZ has pretty cool music and chunky SFX. Single-player though.

Me like ASCII art. How did you make yours? Have you heard of REXPaint? I've been wanting to try it out, but haven't gotten to it yet.

A dude from the 70s.

Daytime, ammo/repair building, 4 neutralized mechs.

Navpoint Beta (in development, 30% done)

Woah so many of submissions, noice!

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It's really hard for me to not take part in the mechjam this year. Currently I'm working on a bigger mech game and don't have the time for a side project after work and the kids are in bed.

Here's the devlog if you want to see how it's going:

https://itch.io/t/3830373/navpoint-beta-mech-sim

I'd be interested but only 2D and no Japanese mecha, only Battletech-ish/Mechwarrior-ish setting.

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After playing computer games for over 2 decades, I was playing GTA1 again and really enjoyed the mayhem, but the framerste is locked to the gameplay at 20 fps, which really sucks for such a fast game. And I found no fixes on the internet other than widescreen fix.

So I thought I could make a GTA-clone running at smooth 60 fps, shouldn't be that hard. After searching "game making software" (guess which game-engine I started with!) it turned out that a GTA1-like isn't as easy as I estimated, especially for sum1 who never programmed before.

Nevertheless I started making a simple game - a (very unique) brick-breaker - and after that I couldn't stop making games, it felt like my calling and I wanted to make games unlike those I played in the past.

Now a decade later of making games, I still have that GTA1-like project in the drawer and plan to do sth interesting with it soon.

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Yeah you can shoot through buildings, it's a huge mech!!

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Brush pen drawing

Pencil drawing

GAME OVER art


I love me some driving games, especially the ones that steer more towards realism.

Have you thought of a car radio? Could help make the ride more entertaining.

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Working on my 2nd "big" 2D mech simulation game.

Re-using the code of the previous game to make a very different thing. (mech2: Mercs inspired). My 10 year old n00b code is deeply brute force-ish. It's so much fun to work on.

I've been drawing the title screen today because good gameplay is a result of the title screen, common knowlage. ;)

I have the feeling it's not very "read-able".

Any ideas for improvements?

It's supossed to be a destroyed mech on it's knees.

Excellent. I like your very low-res work the most.

The art is good. IMHO the colour palette has room for improvement. 

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I'm more of an artist too, although I do program as well (solo dev).

The Low Spec Jam 2 just started, and apart from games and apps you can also submit artwork. Maybe it's something for you. I just joined and will be submitting art, maybe even animated.

Edit: I just checked your art link. Really nice work, I love the straight clean look. The jam is very chunky pixel art, dunno if thats up your alley.

Yeah I agree, people are probably gonna cheat, which is a big turn off for me.

Hi,

are Gamemaker Studio (1) allowed to enter?

I'd love to take part in the MechJam again, but I'm making a larger mech game (more sim, less arcade) not suitable for a jam.

Oh it's gonna be really hard not participating this year. Maybe a lil' mech mini-game though? NO!!