woodsmoke
Creator of
Recent community posts
Hello fellow pyro, yeah SFX are just some crackle sounds made in sfxr. You could mute it and play a youtube fireplace video in the background for better audio. Maybe one day when I am a better programmer, I can make a better version (better physics, visuals, audio). But it'll never be as good as the real thing, that smokey smell and the warmth. Well, CPU cycles do generate heat too I guess.
Yeah that's the smartest path. I should do that too, but I think I've finished every prototype I've made so far, though I give less effort the more I feel it's not so worth it.
I like to make art, maybe that's why I go after every prototype, and the project may take new directions the more I mess with it.
I used to always finish my current project before I start a new one in order to get it done.
But now I really like to work on multiple projects, switching when I feel like it. I find after long breaks you see your game with a fresh set of eyes and flaws become more obvious. Also there is less fatigue and boredom, especially when two projects are very different from another. (Currently working on a futuristic mech game and a primitive forest survival game)
Short gamejams also help taking a break from a big main project, but I'd like to know if others also have more than one larger project in the works, and how they feel about that.
I like the technique with all those very differently coloured pixels next to each other.
Don't like the ?headshot? content. The black and red lines could use the same noise tomake the image more consistent. But I think the image would be best with just the background, as an abstract piece.
It makes me happy that you cherish it.
Do you like mechs?
I'm currently working on Navpoint Beta, a sequel to Navpoint Alpha. I also made some more arcade-y mech games: Info Infect and Plasma Guardian.
Search and click stuff to get Count Plow ready to ridden the streets from snow.
https://woodsmoke.itch.io/count-plow


