On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thank you! I kinda wanted the text to not too obviously look like Dialogic, but seems like I overdid it. I think the text should have probably been around 20% larger? I'll look into making a shader that adds a background to the text if the underlying area is too bright, or maybe just a subtle box.