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(1 edit)

Log 4

Has been a while since I update the log. Here what I've done for now, I finish control for moving player with mouse drag. I use a lil bit math, it's truly fun although it's simple. here it :

Δ mousePosition = mouseCurrentPosition - mouseLastPosition

force = - (Δ mousePosition x speed);

Image :


The rest is the AI for the opponent and show an arrow when the player or opponent charge it's force. So, it can show which direction the player or opponent will move. and the other is the asset.