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I am intrigued by map-making games. I know it’s a short-term jam project, and it makes me wonder at the opportunities afforded by the theme. What is it about malls that makes them interesting, and how do the formal systems of a mall impact the narrative aspects of them? For example, the architecture of a mall is intentional, and the times I spent as a teenager in the mall were influenced by the architectural and commercial design.

It would be interesting to iterate on this design and see what would make it capture the essence of the theme such that it could be evoked to younger people who don’t remember the time of mallrats.

Thanks, that's why I thought even just for this iteration it was important that it wasn't just making a map of the current day space but to also think back to how it was meant to be enjoyed. 

A further step would possibly involve replacing the randomization of a map-making game with more of a "tycoon" sort of mechanic, where the layout is intentional,  and then tracking its decay over the course of the play session.