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(+1)

This was really cute and I highly appreciate making the game about folklore as the concept.  I was really curious to see how the jokes would affect the following loops, I'd be curious to see what you'd add there if you had time (maybe the goat gets a long beard?).  It wasn't until my second loop that I fully understood the whistling mechanics, I got the description from the dialog so I just skipped right through the pillar talking about it, I completely missed the function of the two kinds of whistles! (My first playthrough was extra challenging since I kept spamming the whistle thinking I was helping to keep it on track when really I was telling it to stop and start all the time oops!).  And that 'gentle' setting down of the goat cracked me up every time!

(+1)

Thanks for playing! We were leaning towards more of a "Make it spookier/Make it more epic" choice in the dialogue where the "epic" changes would be stuff like lifting boulders to clear a path and that sort of thing, more like feats of heroism by the player. But yeah, not enough time, so the jokes are really just a placeholder