This was really cute and I highly appreciate making the game about folklore as the concept. I was really curious to see how the jokes would affect the following loops, I'd be curious to see what you'd add there if you had time (maybe the goat gets a long beard?). It wasn't until my second loop that I fully understood the whistling mechanics, I got the description from the dialog so I just skipped right through the pillar talking about it, I completely missed the function of the two kinds of whistles! (My first playthrough was extra challenging since I kept spamming the whistle thinking I was helping to keep it on track when really I was telling it to stop and start all the time oops!). And that 'gentle' setting down of the goat cracked me up every time!
Viewing post in Goat Journey jam comments
Thanks for playing! We were leaning towards more of a "Make it spookier/Make it more epic" choice in the dialogue where the "epic" changes would be stuff like lifting boulders to clear a path and that sort of thing, more like feats of heroism by the player. But yeah, not enough time, so the jokes are really just a placeholder