This is an interesting take on the theme, though I think it's probably more "evil" than "relatively evil".
The mischief meter is nice, but it seems to be a limited mechanic. Once full, I don't see a way to decrease it. Balancing the mischief with a point system would be good.
I also managed to run all the way to the left and fall of the map.
I would have liked to be able to smash the telephone, preventing the cops from coming in and extending the time I could cause chaos.