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(+1)

This is an interesting take on the theme, though I think it's probably more "evil" than "relatively evil". 

The mischief meter is nice, but it seems to be a limited mechanic. Once full, I don't see a way to decrease it. Balancing the mischief with a point system would be good.

I also managed to run all the way to the left and fall of the map.

I would have liked to be able to smash the telephone, preventing the cops from coming in and extending the time I could cause chaos.

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Those are all great ideas. I wish I had more time. I had a barrier to hem the player in on the ends but left them disabled by accident. I was concerned about being to evil that's why I didn't allow you to attack the snitch or the police. I was planning on letting the player run between the buildings and then have another virtual cam with dolly so you could run the length of the rear of the houses. But I couldn't get the clearshot vcam to flip the way I wanted. There you could hide from the police, the meter would slowly decrease, and there would be an enemy back there you would have to fight in self defense. The ATM gives cash but there is no UI for it. I was gonna use that to bail out of jail instead of ending the game when the cop pistol whips you.