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Be Evil (Street Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 3.800 | 3.800 |
Audio | #5 | 3.200 | 3.200 |
Use Of Theme | #7 | 3.600 | 3.600 |
Fun | #8 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great audio and visuals. The controls felt awkward until I realized they were tank-style controls similar to Resident Evil. Once I made that connection, I had no trouble running around. My two main issues are that the environment is repetitive, and some things inexplicably couldn't be destroyed. I destroyed bird baths, fire hydrants, and ATMs, but I couldn't destroy payphones, the NPCs who came out to use them, or anything else. Cool concept, though! I'd love to see this fleshed out.
Played the game, lost to the police officer and also, fell into the never ending void.
The game idea is nice and fits the theme, but there was no goal other than smashing things with the bat. So the game loop is as follows:
Smash things - Get snitched on - get one-hit by the police officer, repeat.
The problem with this gameloop is that, outside of breaking things, there's no success at anything other than losing.
The gameplay and its mechanics
Things are super simple and clear, so you pick up your weapon, then go around finding things you can break. That's a plus. No text to explain anything.
The issue I saw was mostly this:
tank controls. I don't think that's a good thing to have for keyboard warriors. It felt pretty bad, not because you're not good at it, but because of how things work better in 3d, and others not so much. I had problems just trying to more around. Then, it hit me...I had to try and see if controller support was available. IT WAS! and for a second after moving my character effortlessly i felt I had accomplished so much and was on a better path to enjoy this cute little 3d game,but then...it hit me...you can't run using a controller...you can't swing either...I was lost for words. I then realized I had to become... Pad & Keyboard+mouse Soldier. Far from optimal, but close enough to enjoy what I had at hand.
After smashing a few things, i got to get some nice money for my hehe..."good deeds", and wondered whether the money had some use rather than just a placebo effect. I did not. I kept going around doing my thing, and the felony meter kept building up...I hear the snitch on the phone...but oh lawd! I can't see him! where is he? Then I saw him getting off the telephone, and wanted to treat him "just right." once again, I was betrayed and shown I couldn't make him pay.
The cop came through, and I said to myself, this will do. Then without a warning, I was already down. no left click was faster than that cop.
The Bat
This is the only weapon available, and I was ready to have some fun, but sadly the collision detection was very poor. I know 3d games are way harder than making a 2d game, but mechanics I wish it had a more precise hitbox or bigger hitbox to hit things. Even if it had been inacurate because it might've been too big, that would've been fun.
Things to improve on?
Allow the bat to have a much bigger collision detection hitbox. Allow people to destroy the telephone(but make it so someone can repair it.) Allow the snitches to get stiches(lol), and let us use that good ol' green paper to either bribe the snitch, police, or...buy another weapon.
I hope you keep working on it, and finish it as a short game. It would be very fun. I know how ridiculously hard it is to make things in 3d and also put it all together. Best of luck, and great job in the SFXs department. It was pretty neat.
Even though it needed more to be complete, this is a nice game. Keep up the good work!
Thanks! I totally wish I had more time, or managed time better, whichever applies, lol
Good Work Bro
Thx
This is an interesting take on the theme, though I think it's probably more "evil" than "relatively evil".
The mischief meter is nice, but it seems to be a limited mechanic. Once full, I don't see a way to decrease it. Balancing the mischief with a point system would be good.
I also managed to run all the way to the left and fall of the map.
I would have liked to be able to smash the telephone, preventing the cops from coming in and extending the time I could cause chaos.
Those are all great ideas. I wish I had more time. I had a barrier to hem the player in on the ends but left them disabled by accident. I was concerned about being to evil that's why I didn't allow you to attack the snitch or the police. I was planning on letting the player run between the buildings and then have another virtual cam with dolly so you could run the length of the rear of the houses. But I couldn't get the clearshot vcam to flip the way I wanted. There you could hide from the police, the meter would slowly decrease, and there would be an enemy back there you would have to fight in self defense. The ATM gives cash but there is no UI for it. I was gonna use that to bail out of jail instead of ending the game when the cop pistol whips you.
Not real sure what to think as there's not much at all here. I think if you had more time into the gameplay and less into art you'd have more to go with. I get the concept, sort of a GTA-lite, where you're causing general mischief but other than a couple of items to swing at there's not much else.
Actually, not much time was spent on the art - the assets are free assets from the Unity Asset Store. Most of my time was spent on hooking the character animations up, the vehicles, the AI, the cinemachine camera, dolly track, and getting the interactables to work properly. I have a full time job so I only had so much time to spend, and I'm learning it all self-taught. What you see involved 20 scripts & 900+ lines of code. For me, that's an accomplishment. But, I get what you're saying, there is no gameplay, no score, and no win condition. Next time will be better.
My apologies, I didn't mean to come off as pretentious! I fully understand that what's there took time and I didn't mean to dismiss it.
I like the general style of the models, but the environment just felt odd to me because it was repeated the exact same way. Also I died in one hit to the policeman; maybe that should happen after 3-5 hits. The bat animation was good and I would play more of this if there was more stuff to bash up!