When I saw the godot placeholder in the thumbnail I was worried, but this is remarkably fun smashing and burning, and you were very creative in re-using the same placeholder image to create distinct enemy types (I particularly like the flyers!). The squash effect is very satisfying. It took me a little bit to realize the power of the burn since I started out using it on the more durable red guys, I take it the red enemies are resistant to the burn DoT?
Viewing post in The Tower of the God, OH! jam comments
I'm actually glad you worked out the fire tactics, the red guys have twice the health as the other two.
When I started making this I set out with pure game feel in mind, and decided an interesting side challenge would be to make the entire game with just the default godot icon. I appreciate you playing!