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When I saw the godot placeholder in the thumbnail I was worried, but this is remarkably fun smashing and burning, and you were very creative in re-using the same placeholder image to create distinct enemy types (I particularly like the flyers!).  The squash effect is very satisfying. It took me a little bit to realize the power of the burn since I started out using it on the more durable red guys, I take it the red enemies are resistant to the burn DoT? 

(+1)

I'm actually glad you worked out the fire tactics, the red guys have twice the health as the other two. 

When I started making this I set out with pure game feel in mind,  and decided an interesting side challenge would be to make the entire game with just the default godot icon.  I appreciate you playing!