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Hey Carrot!

I think one thing I've learned is once you hit a certain level of "development skill", the next big hurdle is learning how to become an effective communicator for game products. Game quality only speaks for itself once you build the initial kernel of a community. If you don't know how to build the first kernel, you can't build a community even if your game is one of the best indie games of the year.

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That's very true.

Getting things right can also be a learning experience. Sometimes, it makes one grow.

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To add on to the original topic, I started uploading a no-talk dev process devlog series on youtube where I just play my recorded dev work at 3500% speed. I find it helps me to stay motivated and to hold myself accountable when I work, as well as keeping a rough estimate of total amount of work spent on the project. I really enjoy watching them myself, and I think so long as I like watching them, there's probably someone else out there who will enjoy it as well.