Hazel Valley Alchemy Co - Devlog Day 5
Whoof, ok. I got a cold that had me stopped on progress in the game but im back on track now!! This log will be talking about what's new in the prototype version, and maybe I'll do another one tonight that talks about what I got done today. So anyway, here's that prototype! It's a lot more compared to the first screenshot, with full-fledged handling objects for ingredients, the brew you're working on, and progress through the process as a whole. I also implemented a framework for making ingredients with any combination of elements I want, and code that makes sure everything added to the potion in progress works with the rules by which the combining system is governed. What those rules are is something you'll have to figure out for yourself, but you can see one example of it right now if you try to combine a fire and a water crystal. This version is kind of kludged together, but I've already modified things to cleanly create another working lab instance wherever I choose. On the whole, things are going great! And I've got an idea for an alpha puzzle already. Can't wait to show that off soon :3