Hazel Valley Alchemy Co. - Devlog Day 1
Hi everyone! My name's Nell, and this is the first in-progress shot of Hazel Valley Alchemy Co., an alchemy puzzle game and my first attempt at GameMaker. I participated in this jam for the first time in summer 2016, but at the time I wasn't on anything at all for my ADHD and my project fizzled in the planning stage. I've got a late start this time thanks to MAGfest, but I've also got a working regiment of meds and plenty of time to take advantage! I look forward to sharing my work and making new friends <3
Like I mentioned, this is my first ever attempt at using GameMaker. I've got the professional edition of 1.4 from the recent humble bundle, but i've never even tooled around in it until now, so just getting my bearings was today's objective. I watched a whole bunch of tutorials (these ones, by Shaun Spaulding) and followed along to figure out the details of any tools that didn't quite make sense. Then I set out to make a little game environment of my own, the results of which you see above.
Everything in this room is a placeholder, of course, but all the code I managed tonight is solid enough that im proud of it. The playerdog moves according to a grid (which i learned how to do from this different tutorial) and can not pass through the walls I built around the room. That arrow under the dog represents its facing (since i didn't wanna make new sprites for each direction yet) and it updates just how it should based on whichever direction you last moved. I'm using the red crystal to figure out how interacting with other objects is gonna work; while the playerdog is standing on top of the crystal it lights up green, and you can press space to take it (which, right now, just means it disappears).
Tomorrow I want to figure out menus and inventories so the player can actually pick up that crystal, then if I have time before my meds wear off I'll start the basic ingredient processing mechanics. My first goal is a mechanics prototype, where you can pick up two things and combine them into a new thing. At this rate of progress, I think that will be here in two days or so. See you tomorrow!