Notes from gameplay:
- Nice instructions telling us what to do! People is typod
- Ghost sprite is cute, reminds me of Slimer from ghostbusters :)
- Looks like there are icons cut off on the bottom
- Spacebar to jump. Should the whole screen be bouncing with me? Looks like the camera is tethered to the sprite
- Ok, fire bad! Don't want into that :P
- Nice audio feedbacks on failures and when I collect Luigis (?)
- Movement feels very smooth.
- I think the timing of some of the incoming punches could be improved. It feels like I have to sit and wait sometimes to be able to avoid them, but with a platformer you want it to be go go go jump go go jump, you know? The ideal runthrough should feel like a smooth dance.
- Punches only come through once - maybe put them on a cycle?
- Left bottom needs a wall to stop player from running off the map
- The momentum is...interesting. It feels a bit too much, but if the animation shifted as the player slowed it might feel more intuitive. I think right now there is a visual disconnect between the sprite and how it's moving.
- Got 24, after many tries!
- Nice job including a play again button. I like the design of the button, with the little reflective glare in the top left. Mind how text fits into that, see how the g clips out?
This is a fun effort! It was a tricky little puzzle :) Great job for an early game dev project, keep up the good work!