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(1 edit)

Notes from gameplay:

- Nice instructions telling us what to do! People is typod

- Ghost sprite is cute, reminds me of Slimer from ghostbusters :)

- Looks like there are icons cut off on the bottom

- Spacebar to jump. Should the whole screen be bouncing with me? Looks like the camera is tethered to the sprite

- Ok, fire bad! Don't want into that :P

- Nice audio feedbacks on failures and when I collect Luigis (?)

- Movement feels very smooth. 

- I think the timing of some of the incoming punches could be improved. It feels like I have to sit and wait sometimes to be able to avoid them, but with a platformer you want it to be go go go jump go go jump, you know?  The ideal runthrough should feel like a smooth dance.

- Punches only come through once - maybe put them on a cycle?

- Left bottom needs a wall to stop player from running off the map

- The momentum is...interesting. It feels a bit too much, but if the animation shifted as the player slowed it might feel more intuitive. I think right now there is a visual disconnect between the sprite and how it's moving.

- Got 24, after many tries!

- Nice job including a play again button. I like the design of the button, with the little reflective glare in the top left. Mind how text fits into that, see how the g clips out?

This is a fun effort! It was a tricky little puzzle :) Great job for an early game dev project, keep up the good work!