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Worked on giving the player a sense of progression for this update. As the developer, I understand game mechanics and progression extremely well, but players don't. I've learnt to show them to the player many times to make sure they understand it properly.

  • Added a bar at the bottom of the screen to show playthrough progress, complementing the preexisting text. 
  • The game now plays an animation that shows the current floor number at the beginning of each floor. It shows the floor number and the presence of bosses.

How it looks:

Because of playtester feedback, I buffed the fire element to increase damage by 3 instead of 1 every attack.

Also made a few smaller changes to cell colours and UI layout, but those aren't too important in the grand scheme of things.