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(+1)

Actually an appealing art style even though it was rushed. The gameplay was nice but i noticed that I only used the player for reviving the other(the WASD controlled one) when he died, because I would always forget the attack key for the other player. So I actually think that a really cool idea would be to separate the functionality of the two players by giving them different kind of purpose. Perhaps one support character and the other is for attacking, I think it would make the game way more fun, and less overwhelming for a single player experience, while still maintaining the "two players". Awesome job, I really hope you finish this game in the future!

(+1)

Thanks! I thought it would be simpler to make it so that the controls are sort of mirrored, but maybe your idea is not so bad. I'm hoping I can improve on this in some sort of patch eventually, but no promises. I'm glad you at least enjoyed the aspects I'm happy with.